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Campero Games

 

I have finished my internship at Campero Games, a wonderful company with very professional coworkers from whom I have learned a lot. Some of the things I have learned are the use of Design patterns focused on programming and SOLID principles.

 

As a programmer intern, I have been involved in all programming sections: Gameplay, Systems, Tools, UI, Game Feel, VFX... Also, I have worked with the software development technique known as "Pair programming" together with my internship partner. 

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The highlight of my internship was making a Unity tool that allows you to create levels for the game. You choose the size of the board, and a board with coordinates appears in the inspector. With a toolbar, you can choose what to add to the cells. It also contains a card and terrain selector that allows you to choose any of these, as long as they are in the "Resources" folder. All this working in real time in a scene that only serves to visualize the levels. You can see the code here.

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